Prototyping Procedural Rhetoric
For the final project in my RHE 309: The Rhetoric of Video Games class, I had students work in groups to develop a game concept that uses procedural rhetoric to argue a thesis. The lesson plan can be...
View ArticleWhy ARIS Works for Literature Classes
So my Banned Books E314 class is wrapping up the ARIS project described in my recent lesson plan post, and as I reflect on the experience I find myself fending off the complaints of a reasonable (if...
View ArticleCommunication in the Classroom
This semester I wanted to develop the Mass Effect lesson I devised in the fall. That lesson used the video game as a rhetorical modeling technology, which (I hoped) would have student thinking about...
View ArticleVideo Games, Queer Studies, and Gay and Lesbian Literature and Culture
Since early 2006 – when Blizzard Entertainment met with criticism and controversy for threatening to oust a player advertising a lesbian, gay, bisexual and transgender (LGBT)-friendly World of Warcraft...
View ArticleBetter than Rhetoric
By Chris Ortiz y PrenticeMy thinking about rhetoric and realism has been greatly elucidated this year by my class, Rhetoric of Video Games.
View ArticleGame Controllers and Course Design
So, I've been thinking this week about controllers and controls. The Playstation 4 controller was announced, and there are some significant changes in the design that speak to the changing nature of...
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